![]() If this game is unknown to you, I urge you to take a look at our Elite Retroview (in Features) before reading this preview. Even the official sequels, while they held on to the core of Elite, expanded it in ways that made them essentially different games. Many games since have attempted to capture the same atmosphere and playability that the original Elite had, but none, or almost none, have succeeded. Marcan did not waste time but turned his ship quickly towards the next enemy.Įlite is a game, the name of which makes many old gamers sigh and remember the numerous days and weeks that they spent playing it late into the night, living the alternate life of a commander of a small spaceship. The laser beam sheared the space around the first pirate Krait until at last it found its mark and the small ship exploded in a brilliant flash. Marcan waited for a few more seconds before squeezing the trigger of his own weapons. He knew that by the time the enemy was close enough to actually hit him, their weapons would already be too hot to continue firing. V1.1 5th September 2013 Bugfix to handle player using escape pod correctly.The pirate Kraits fired first, impatiently, and as the beam lasers shot past Commander Marcan Wolfwood's Cobra Mk III, he smiled to himself ruefully. V1.2 (forSmivs version only) 2nd October 2013 Bugfix to player Anaconda exhausts. Minor update to ensure compliance with Oolite v1.81.ģ0th June, 2014. Thanks also go to Commander McLane and Cim for further good advice, and to Solonar for testing. Murphy for suggestions, help and advice on the code and scripting, and for testing. To view a copy of this license, visit or send a letter to Creative Commons, 171 Second Street, Suite 300, San Francisco, California, 94105, USA.ĭownload BattleDamage_v1.3 OXZ (downloaded 2547 times), or get it via the in-game Expansions Manager. This work is licensed under the Creative Commons Attribution-Noncommercial-Share Alike 4.0Unported License. Sometimes the station you are leaving will point out the damage but let you go on your way, or you may encounter problems on launching and be urged to re-dock immediately for repairs, and you might even get a telling-off from one of the Dock officials and a small fine. If you launch damaged the station staff will sometimes overlook this if the damage is not too severe although you may be reminded about the damage when you next dock. If you do not have repairs made, you may experience mis-jumps or fuel leaks as a consequence of the damage. Any damaged equipment will need to be repaired separately. 'Emergency Hull Repairs' will also be offered, so you can still make repairs even if you wish to defer the Overhaul at this time. ![]() If you are offered a Maintenance Overhaul, this WILL include any emergency repairs. Repairs will take around six to eight hours of game time, after which your ship will be spaceworthy again. These repairs are fairly basic and consist of new Duralium plates welded over the damaged areas to ensure structural integrity and airtightness where needed. Here you will find 'Emergency Hull Repairs' offered for 75₢. Upon docking, someone will point out this damage to you and urge you to have emergency repairs made at the Ship Outfitters (F3). If you take an un-shielded hit, a console message will alert you to the fact with a warning:- 'WARNING! HULL DAMAGE' and further hits will be notified with another console message:- 'Hull taking further damage'. This OXP adds this 'realism' into the game by causing damage to your ship's hull, which if not repaired promptly will lead to problems such as fuel leaks and mis-jumps. When your shields are gone, your opponents' lasers are directly hitting your hull, but in the 'core' game this has no obvious impact or repercussions. This OXP/OXZ adds an immersive factor into the game.
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